This blog contains ITGS news articles:
Each time we do a news analysis, you need to find a suitable ITGS article and analyse it.

Analyse them and describe: the key stakeholders, the IT systems involved, and the area of application (Business, Health, Politics, Home & Leisure, Education, Environment). Explain the social impacts and ethical issues caused by the technology- aim for a mix of positive and negative social impacts. [6 marks]

Wednesday 7 September 2016

Google helps your favourite websites fight hackers.


Google helps your favourite websites fight hackers

The Safe Browsing console gets a nice new upgrade.

By Mariella Moon
Wednesday, 7 September 2016



Google's Safe Browsing initiative already prevents you from accessing shady websites, among other things. Now, the initiative is also making it easier for your favourite online destinations to combat various security issues as soon as they hit. The Safe Browsing console has expanded its Security Issues report to provide website owners with more context and detailed explanations about a particular security problem it finds. That could be any of the six types it can detect, including malware, deceptive pages, and harmful or uncommon downloads.

Besides the detailed reports, the Safe Browsing console now also recommends different courses of action website owners can take, along with sample URLs they can use to unearth the source of the problem. These new features could help website developers fight off hackers and address potential security breaches as soon as possible, which can keep you and your information safe in turn.
The team's announcement post comes with a call to register for developers who haven't taken advantage of Safe Browsing yet:

"We on the Safe Browsing team definitely recommend registering your site in Search Console even if it is not currently experiencing a security issue. We send notifications through Search Console so webmasters can address any issues that appear as quickly as possible."







Russian site 'hit by huge data breach'

Login names and passwords for more than 98 million users of the Russian Rambler.ru email service have reportedly been stolen and put online.
The data included email addresses and passwords that had been stored without any protection, a security firm said.
Leaked Source said the massive cache of credentials dated from 2012 but had only now been leaked and put online.
And it had come from a hacker who had supplied security firms with 43 million user names from music service Last.fm.
Rambler has been described as the Russian equivalent of Yahoo as it offers email services as well as acting as a news and content hub for its users.
Leaked Source broke the news about the breach and said it had verified some of the data with the help of Russian journalists.
Rambler.ru has not responded to requests for comment on the breach.
Leaked Source said passwords associated with login names had been stored with "no encryption or hashing". Instead, it said, they had been listed in plain text.
Analysis of the long list of passwords showed that "asdasd" was the most popular string, used by more than 723,000 people, it said.
The second most popular password among the 98 million users was "asdasd123".
In June this year, details of more than 100 million users of the Russian VK.com service were shared online.
Copies of the long list of login names and passwords was offered online at a price of 1 bitcoin (£456).

Why augmented reality is a better investment than virtual reality

Virtual reality is, without a doubt, the fastest-growing tech trend of 2016. In 2015, investments in the space totaled about $700 million. By the end of Q1 2016, that figure had already exceed $1 billion, and may more than double by the end of the year.

The technology has captured the public eye like no other, and it’s not surprising that VCs are doubling down on new virtual experiences, apps, hardware, and more. Analysts and developers alike consider VR a new paradigm, not a fad. The tech is here to stay, and there is money to be made.

The advice applies just as much to virtual reality’s cousins augmented reality and mixed reality, of course. The recent craze for a certain electric rodent proves that augmented reality is just as, if not more, likely to cash in the new tech as expensive HMDs.

In fact, it is entirely possible that augmented reality is more viable than virtual reality as an investment and development opportunity. VR has a striking limitation when viewed from a business perspective, a problem that AR elegantly solves or sidesteps altogether.

Just why is that?

Roadblocks to Mainstream VR
The biggest challenge virtual reality faces in mass market acceptance is its high cost of entry. Although mobile-based HMDs built on Google Cardboard are effective enough in their way, they don’t hold a candle to the experiences offered by Oculus and HTC.

The problem with those experiences is that they require both a $600-$800 HMD, and a PC capable of supporting them. When all is said and done, the total ticket price for high-end VR can easily approach $2,000 if starting from scratch.

Oculus and HTC know it, too, but to date they have not been able to overcome the issue. Even the GearVR, HTC’s entry into the low-end, mobile-based VR market, requires a top-of-the-line Samsung phone on top of the $79.99 MSRP headset.

Although plenty of early adopters have happily paid these prices, it will take time for a critical mass of consumers to buy in. One thing that would help speed widespread adoption would be plenty of compelling content. However, many of the largest game and app developers are taking a “Wait and See” attitude towards VR, hoping that the install base will grow before they invest in content creation.

It’s a Catch-22, and it’s holding VR back.

How AR Is Set for Success
Augmented reality, in most applications, has effectively zero barrier to entry. Although the Microsoft HoloLens, the Epson Moverio line, and other dedicated AR HMDs are impressive technology, they have to date been targeted more to enterprise and corporate use than the consumer space.

From the consumer perspective, augmented reality is based entirely in the ordinary smartphone. AR apps, or AR features in existing apps, are released seemingly every day, and they all require nothing more than the user to point their iPhone or Android camera and peer through the screen.

The act is something millions upon millions of users perform daily, and AR simply makes it more impressive and more useful. And in that way, it makes it more familiar to and more accepted by the mass market.

The largest investors have cottoned on to this simple truth. Today, AR investments are expected to exceed $90 billion by 2020 by analysts at Digi-Capital. Investments into VR, by contrast, are expected to reach $30 billion.

The Pokémon Effect
Digi-Capital’s forecast was made in January 2016, and since then something happened that may have drastically accelerated the timeline. In July, a game called Pokémon GO hit the App Store and Google Play.

The speed with which the game conquered the cultural zeitgeist was nothing short of astonishing. Within one week, the game had been downloaded more than 7 million times. Its two closest competitors, Angry Birds 2 and Candy Crush Jelly Saga, totaled about 4 million downloads in the same time span, taken together.

Although the birds might be angry and the candy might be crushed over Pokémon’s success, the overall effect for augmented industry space is a very positive one. Where before AR was a niche term, something with which only tech enthusiasts might be familiar, today the word is on everyone’s lips. The public knows what augmented reality is, and the public wants more.

Why Augmented Reality is a Better Investment?
For developers and investors alike, augmented reality is likely a better investment than virtual reality. At least at this stage of the game, the potential market for AR is much larger. Although both technologies are certainly “hot trends” and are receiving a great deal of press attention, augmented reality is at this point more familiar to consumers.

The tech world moves very fast. It’s certainly possible that in a few years, HMDs and high-end PCs will be in every home. As developers, we love working with VR, and we believe that it is the future. At the moment, though, we’re placing our money on AR. AR needs only a smartphone, and everyone has one of those.

Tuesday 6 September 2016

Apple's New Patent

Apple has submitted a patent application that would allow iPhones and iPads to collect fingerprints of anyone using the device in the event it's stolen. Thepatent, called “Biometric capture for unauthorised user identification,” details how an iOS device would be able to capture, store and/or transmit the biometric information in the event of unauthorised use. The patent also suggests that the device might store other information such as images or video of the user, or even audio recordings. 
Further, the captured fingerprint can then be compared to a fingerprint database, the patent noted. If the system determine that the information isn't needed anymore, the same would be "purged". This purging would depend on a number of criteria, such as number of attempts, period of time, and more.
For some, the patent may imply invasion of privacy, but how or if, Apple will implement the patent is yet to be seen. In fact, just because the patent has been found doesn't mean Apple will actually implement it in future iPhones.  
Security is quite important for a company like Apple. It was also one of the first companies to integrate a fingerprint sensor into its phones starting with the iPhone 5S, all the way up to the latest iPhone 6S and 6S Plus. The latest generation iPhones also come with 3D touch, which is capable of detecting the level of pressure that is applied on the screen.




Apple’s new patent suggests new technology for collecting fingerp...

Smartphone Addiction

http://www.webmd.com/balance/guide/addicted-your-smartphone-what-to-do

Addicted to Your Smartphone? Here's What to Do

Why smartphones hook us in, plus tips on reclaiming your time and concentration.
By 
WebMD Feature
Reviewed by Laura J. Martin, MD
I'll admit it: I check my smartphone compulsively. And the more I use it, the more often the urge to look at it hits me.
In the orthodontist's office. Walking my kids to school. In meetings. Even while making breakfast. Sometimes it is in my hand before I even know what I'm searching for. Sometimes I tap the screen absent mindedly -- looking at my email, a local blogger, my calendar, and Twitter.
I'm not the only one struggling with this very modern compulsion. According to a 2012 survey by the Pew Research Center, 46% of all American adults now own a smartphone -- up a whopping 25% from 2011.
And smartphone use can get very heavy. In a study of 1,600 managers and professionals, Leslie Perlow, PhD, the Konosuke Matsushita professor of leadership at the Harvard Business School, found that:
  • 70% said they check their smartphone within an hour of getting up.
  • 56% check their phone within an hour of going to sleep.
  • 48% check over the weekend, including on Friday and Saturday nights.
  • 51% check continuously during vacation.
  • 44% said they would experience "a great deal of anxiety" if they lost their phone and couldn't replace it for a week.
"The amount of time that people are spending with the new technology, the apparent preoccupation, raises the question 'why?'" says Peter DeLisi, academic dean of the information technology leadership program at Santa Clara University in California. "When you start seeing that people have to text when they're driving, even though they clearly know that they're endangering their lives and the lives of others, we really have to ask what is so compelling about this new medium?"

Hook or Habit?

Whether smartphones really "hook" users into dependency remains unclear.
But "we already know that the Internet and certain forms of computer use are addictive," says David Greenfield, PhD, a West Hartford, Conn.,psychologist and author of Virtual Addiction: Help for Netheads, Cyber Freaks, and Those Who Love Them.
"And while we're not seeing actual smartphone addictions now," Greenfield says, "the potential is certainly there."

Apple said to be developing a hi-tech car

Apple is understood to be building a car in a revelation that will send shock waves through the market

Apple is building a driverless car, which looks like a minivan, according to an insider Photo: http://claycord.com/
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Apple is working on an electric car, according to people familiar with the matter, showing the consumer-electronics giant is open to stepping outside its lucrative focus on mobile devices. 
Apple has put a few hundred employees to work on the secretive project, said one of the people, who asked not to be identified because the information is private. 
Steve Zadesky, vice president of iPhone product design, is leading the effort, the person said. Apple often tests ideas that don’t get released, and the effort work may not lead to the company introducing an automobile, the person added. 
The project is code-named Titan and the vehicle design resembles a minivan, the Wall Street Journal reported earlier Friday. 
Some Apple executives have flown to Austria to meet with contract manufacturers of high-end cars, the report said, citing people familiar with the matter. 
Apple already has technology that may lend itself to an electric car and expertise managing a vast supply chain. The company has long researched battery technology for use in its iPhones, iPads and Macs. The mapping system it debuted in 2012 can be used for navigation. 
Last year, Apple also introduced CarPlay, a software system that integrates iTunes, mapping, messaging and other applications for use by automakers. 
Apple has batted around the idea of developing a car for years. Phil Schiller, Apple’s senior vice president of marketing, said in 2012 court testimony that executives discussed building a car even before it released the iPhone in 2007. 
Mickey Drexler, an Apple board member and head of J Crew Group Inc., also said in 2012 that Apple co-founder Steve Jobs had wanted to build a car. 
A representative of Apple, based in Cupertino, California, declined to comment. The Financial Times has also reported that Apple is hiring auto experts to work at a new research lab. 
Steve Jobs always wanted to build an Apple car, according to a member of the tech giant's board
Other Silicon Valley companies are also creating cars. Google Inc. is working on a self-driving vehicle. Tesla Motors Inc. makes electric cars and has hired at least 150 former Apple employees, more than from any other company, even carmakers. 
“From a design philosophy, [Apple] is relatively closely aligned,” Elon Musk, Tesla’s co-founder and chief executive officer, recently told Bloomberg Businessweek in an interview. 
Musk also said Apple has been trying to poach employees from his Palo Alto, California-based company, offering $250,000 signing bonuses and 60 percent salary increases. 
“Apple tries very hard to recruit from Tesla,” he said. “But so far they’ve actually recruited very few people.” 
Apple has hired from the auto industry over the years. Zadesky joined Apple 16 years ago from Ford Motor Co., where he was an engineer for three years. Apple’s chief financial officer, Luca Maestri, has worked at General Motors Co. 
Over the past two years, Apple hired Haran Arasaratnam from Ford to work as a battery engineer, according to Arasaratnam’s LinkedIn profile. Apple also brought on Robert Gough in January to work on special projects. He’d spent the past four years at auto supplier Autoliv working on projects including the company’s radar division and developing active safety sensor technology, according to his LinkedIn profile.


Tiny drones can see the world like insects do!

Tiny Drone Article

Tiny insect drones could be useful for disaster-area surveillance or delivering supplies to people in accessible places. But the technology is still new, and they run a high risk of running into each other in confined spaces. 

Now researchers from the Swiss Federal Institute of Technology have created an artificial eye and navigation system for these drones based on insects’ vision, according to a study published recently in The Royal Society Interface.





This isn’t the first attempt to put streamlined insect-inspired sensors into drones, but it’s the first time it’s been done for such tiny drones (others have tried to hook them up with bulky digital cameras). Insect-style vision works well for drones because it doesn’t have very high resolution, but it is highly sensitive to objects’ movement or changes in how light is reflected—perfect for maneuvering drones through small spaces with lots of obstacles.

Since they have already developed the algorithms and design of the photosensor, the researchers plan to configure several artificial eyes on one drone to create a more sophisticated visual system, allowing it to take off, land, and stabilize its flying position while in the air. They also plan to develop a strip of artificial eyes into “vision tape,” a flexible patch that can be attached to any type of surface, such as other types of robots or even furniture or clothing.